Recently I had been doing a little more work in Away3D and I needed to use an object that was more complex than a preset primitive. After looking through some of the Away3D examples I tried bringing in my own model from Cinema4D. I quickly found that setting up and exporting your file correctly is half the battle. In this tutorial I’ll explain how to create a primitive in cinema4D export it correctly for Away3D inside flash. Source code is available at the bottom. Use the right/left arrows to switch models and the up/down to change the texture. Below is the final product:
Source Code is available here
Recently I had been wanting to do some more interactive 3D type of projects. I wanted to create something beyond just a pre-rendered sequence that simulated camera movement. I have previously been using papervision3D but wanted to expand my knowledge and check out the competition. Papervision X has been long expected but with Ralph Hauwert Unit Zero One leaving the team I thought it was time to move on. Away3D was very highly recommended by my colleague Kyle Beikirch for it’s more frequent updates to SVN and ease of interactivity. Since I was exactly sure what would be interactive when I started: I gave it a shot.
I found a lack of resources available to learn cinema 4D’s new camera mapping module, so I played around with it and created a tutorial so that others could see it power and ease of use.
1.Take a picture of a hallway.
a.Hallways are a good starting point for camera mapping, simple geometry to
project onto itʼs essentially 5 cubes: floor, ceiling, left wall, right wall, and the end
of the hallway.

So my squid started out as “Design Tag”, something us RIT kids do when we have free time. I had always wanted to do something underwater with squids so in about 2 hours I quickly came up with this:

design tag squid
Kinetic Typography, the next frontier. This piece offered the unique difficulty of syncing up spoken words to type, and to also find a script that was interesting enough to be animated. As I child I watched far too many “Comedy Central Presents” and remembered this particular stand-up act had always painted a very clear visual picture, plus it was obscure enough that most people wouldn’t recognize it.
The step after storyboard was to create some style frames combing different typefaces with color combinations, some were more succesful than others:

1st Style

style 2

Style 3, my final style was based off of this inital style frame.

Styleframe 4
Then after several more type and color changes, the final style was established off of style #3.
Final Render is on my portfolio.



