Earlier today I finally got around to trying out ofxTimeline, a nifty little addon to use timeline animations inside Open Frameworks. I had heard a lot about it at art && code and I loved the idea of having a programmable timeline tool. I also wanted to continue my exploration of GLSL and working with fragment shaders. After about two hour or so of tinkering my result was the following :
Overall I was happy to just tie in some basic volume levels. Next I’ll move on to use FFT for more accurate readings and also playing with more of the awesome Shader Toy examples by the wonderful Iñigo Quílez.